Learn when and how to use digital games effectively.
In a survey, '61% of all respondents rated the overall quality of eLearning negatively - as fair or 1 poor'. Reason? The conventional courseware does not meet the young user's expectations for sophisticated media, engagement and interaction. So how can this rating be converted to a positive scale?
Download our whitepaper 'Do You Need Games In Your eLearning Mix?' to ensure your investments in digital game-based learning (DGBL) are done for the right type of digital games and for the right purpose.
How to Identify Multiple Models of Adoption for Gaming Technology Applied to Learning
How to Choose Between Various Casual Gaming Approaches
How to Identify Key Issues Associated With Cost of Development, Design and Development Timelines